Supervisor: Dr. Ansar Siddique

 

Designing an AI based Gamified e-Learning Platform in Higher Education

 

Supervisor: Dr. Ansar Siddique, Sr. Associate Professor

Co-Supervisor: Dr. Abdul Hafeez, Snr. Associate Professor

Campus/School/Dept: BULC/CS

Supervisory Record:  

PhD Produced: 0

PhD Enrolled: 0

MS/MPhil Produced: 10

MS/MPhil Enrolled: 01

 

Topic Brief Description:

In the current era of digitalization, the eLearning platforms are being developed and utilized in education sector to impart learning activities. However, these learning systems exhibit substantial dropout and low achievement rates that is mainly caused by the lack of student motivation and engagement. The concept of gamification can be defined as the application of game design elements in non-game settings, offers a promising solution to improve students’ motivation, engagement and deliver a quality learning experience. Gamification based learning is an emerging trend and it has got a growing attention in last few years owing to its potential to make the learning process more effective, interesting and enjoyable. This research intends to design and evaluate gamified e-Learning platform tailored to improve learning outcomes and engagement.

 

Research Objectives/Deliverables:

  1. To identify the right combination of game elements using AI as per student requirements which are effective for the design of an impactful gamified eLearning platform.
  2. To determine the possible challenges in implementing gamification in the context of eLearning systems and propose solution.
  3. To design and develop an innovative learning platform incorporating identified game elements.
  4. To investigate how customized gamified elements effect the effectiveness of learning process.
  5. To evaluate whether gamification-based eLearning advances students learning, motivation, retention and engagement.

 

Research Questions:

  1. What are the appropriate game elements in the context of effective gamified eLearning systems?
  2. What are the challenges to implement gamification in the context of eLearning systems and how can they be alleviated?
  3. What influence do gamification elements have on retention, motivation and engagement?
  4. Do gamified eLearning system positively influence the quality of learning experience?
  5. How does personalized gamified content impact the effectiveness of learning and satisfaction of learners?

 

Candidate’s Eligibility Profile:

  1. The applicant must have an MS/MPhil/Equivalent degree in electrical engineering with CGPA >0. Besides, applicants must have a strong background in learning/gamification theories/eLearning, human computer interaction, usability engineering and related fields.
  2. Experience with UI/UX design, web and mobile development technologies is required. Candidates should thrive in an international environment and have excellent communication skills to actively contribute to team research efforts.
  3. Proficiency in spoken and written English is essential. We value independence and responsibility while promoting teamwork and collaboration among colleagues.